The player would just need to pick which type, set some parameters (e.g., colors used), and be ready to go. However, this is largely already solved: I've got a number of procedurally generated textures. The game engine would need some information on "this is how to animate an arm" type of things to create procedurally generated animations.Īnother problem is where the textures come from. The player can then add sockets for arms and legs or heads or whatever wherever he wishes, and then attach surfaces to make an arm or leg or whatever. For this, my plan is to have players pick some rigid surface or group of them as the "center" of the species (on a human, this would be the torso). One problem here is how to animate characters. I'll need to make some additional custom surfaces for torsos and heads to make those believable, and I might need something additional for joints like elbows and knees, but I think what I have should give pretty good versatility for everything else. I can also draw a tubular neighborhood of fixed radius about a polynomial curve of degree up to five, a surface of revolution of a polynomial of degree up to six rotated about an axis, and some other things. What surfaces can I draw? All of the quadratic surfaces, for starters. A player creating a race would have to pick a bunch of surfaces, how they link together (e.g., one could attach a paraboloid to a cylinder if they have a common ellipse as the boundary between them), and a texture for each surface. For example, if you want to draw an ellipsoid, you specify the position, axes, and orientation, and then the game engine knows how to do it. My game engine knows how to draw a bunch of different types of surfaces if given the appropriate parameters. There are a number of barriers, all of which look surmountable to me. A great idea that is impossible to implement isn't really a great idea. That would basically amount to the most versatile character creator ever, and by an enormous margin. That's right: player created artwork for fully playable characters that you can go out and fight monsters and play through the entire game with. This seems like a decent enough place to talk about something I'd like to do in a project I'm working on: let players create their own playable species. I think Horizons would have been better off if they had skipped most of the commonplace races though and fast forwarded to demons, vampires, angels and variations of dragons beside just western, and more creatures. Honestly, I'd like to see it done in a CORPG or even Dungeon Crawler with heavy instancing and focus on introducing diverse elements and diverse character development as well as selection. We can only hope that such diversity will inspire another game soon. They really should have gone miniature on graphics and focused on making it work and getting content in the game, there was no point in blowing up the graphics if they were just gonna be bad anyway. But it was ultimately just poorly executed, a lot of good ideas, beside just their characters, but done so poorly. I know exactly what you mean, I loved the idea too, and I'm surprised at how much more they had in mind.
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